Knights of the Round: Academy is a heavily narrative role-playing game inspired by Shonen anime, 90s super and real robot anime, Japanese school comedies, and JRPGs.
Your Student, that is to say, player character, is defined by their Traits - words or short sentences that describe something they can do (Hide, Shoot), what they have studied (Ancient History, Sidhe Magic), or something they simply have talent for (Finding the Way, Persuading).
You can use Traits to add dice to a Test if you can find a way to describe how a Trait will help you in the Scene. You can also make the Student exceed their own Limit by spending points to influence what will happen.
Every Student you play as will have to juggle ruthless rivals, grueling training, teenage love affairs, and monsters from the past of a planet split by war.
To play, you will need one Student sheet each, this Corebook, and some dice (eight-sided, twelve-sided, six-sided, and four-sided).
Hardcover
352 pages
Your Student, that is to say, player character, is defined by their Traits - words or short sentences that describe something they can do (Hide, Shoot), what they have studied (Ancient History, Sidhe Magic), or something they simply have talent for (Finding the Way, Persuading).
You can use Traits to add dice to a Test if you can find a way to describe how a Trait will help you in the Scene. You can also make the Student exceed their own Limit by spending points to influence what will happen.
Every Student you play as will have to juggle ruthless rivals, grueling training, teenage love affairs, and monsters from the past of a planet split by war.
To play, you will need one Student sheet each, this Corebook, and some dice (eight-sided, twelve-sided, six-sided, and four-sided).
Hardcover
352 pages