designing or randomly creating thrilling treasure hunts, journeys of exploration and other kinds of wilderness adventures.
• Informed instructions and guidelines regarding the design of game worlds, adventures, and epic campaigns.
• A chapter on how to make in-game rewards more interesting and tailored to different player types, also including twenty-seven mystical artifacts, each with its own adventure setup.
• A long list of optional rules, regarding advanced traps, troupe play, ceremonial magic, managing domains, pitched battles, pact making, social challenges, and more.
• The one-shot adventure Blight Night, set at the edge of Davokar Forest, as an example of how adventure landscapes in Symbaroum can be built.
Hardcover
200 pages